![]() CD reduction would turn it from a useless skill into an almost useless skill. Elixir H - Mediocre healing no field combos, no condi cleanse, etc. Big Nerf on an already overnerfed skill.ĥ. Things that are by hard more limited than Superspeed. Kinnectic Accelerators - A Nerf since you're forced to use blast or leap finishers to active it. Slick Shoes - This skill is also common for non grenadiers Scrapper Core engineer and Holosmith. This is a big nerf since its coldown gonna still the same as the untraided one even if you run elixirs traitline. Elixir S - The same with the first point. Also, in adittion is such a good kit for core engineers and Holosmith. A common choice for some non-grenadier builds - BIG NERF (Losing a block, a high damage skill and a pull at the same time. They destroyed tool-kit the second best kit aside nades. If you balance nerfs and buffs is mostly big nerfs in strong skills and slight buffs on weak skills. You're scrapper nerf conclusion is false. Elixers will be playable without alchemy as well, giving all engi specs strong stunbreaks. It's a buff because kinetic Accelerators current iteration is trash. so then you have to hope your boons still apply by the time you get to your actual target.īut this is absolutely a nerf and a reduction of play style viability.ĮXPLAIN how needing to blast a field to get a boon you use to just get from having super speed is not a nerf to that GM trait? Its only going to further narrow options, AND make sure the one that everyone dislikes is the one that has to be used.Įven stealthing is reduced because you usually blast it at the start of stealth gyro. and use builds that support those kind of options. You will no longer have build options that attack from a distance. Because now to use this, you going to want to use up your rocket charge to proc this bonus while you are stealth ganking. What this boils down to is further forcing a degenerate play style. Using your only movement skill to proc something that you use to get for just gaining super speed, means you are MUCH LESS FLEXIBLE. You had more sources of Super speed than you had skills that blast or leap. Now you will have to both make a field and blast/leap it before you get this benefit. Before you could just get superspeed and leverage the fury and might. They are making it harder to proc the bonus, and forcing you to use valuable skills to do so. It is not a buff if they are not giving quickness back. while I try to lay down fields and hop in them? Then if I don't manage to mortar them to death in like 2 seconds I have to figure out how to re-apply this? This is like incomprehensible in PvP, seriously WTF? I'm going to have to rocket leap against a wall in one of my mortar fields first before shooting? Or, delightfully use up my blast gyro on a field I put at my feet to shoot that ranger at 1200 range who is currently unblock-ably hitting me for 15k damage with its opening strike. but making it so we have to blast or leap? The problem of course being that in order to do something like say attack with mortar. So are they giving us back the nerf on quickness here. Your function gyro is now a blast finisher. Apply boons to nearby allies when you successfully combo with a blast or leap finisher. Kinetic Accelerators: This trait has been reworked. but yet it seems that having even one show up in MAT was a problem? It's not like we see a lot of scrappers any more after the last three nerfs. ![]()
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